ShaderTileMode
public enum ShaderTileMode : UInt32
Indications on how the shader should handle drawing outside the original bounds.
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Replicate the edge color if the shader draws outside of its original bounds.
Declaration
Swift
case clamp = 0
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Repeat the shader’s image horizontally and vertically.
Declaration
Swift
case repeats
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Repeat the shader’s image horizontally and vertically, alternating mirror images so that adjacent images always seam.
Declaration
Swift
case mirror
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Only draw within the original domain, return transparent-black everywhere else.
Declaration
Swift
case decal