ShaderTileMode

public enum ShaderTileMode : UInt32

Indications on how the shader should handle drawing outside the original bounds.

  • Replicate the edge color if the shader draws outside of its original bounds.

    Declaration

    Swift

    case clamp = 0
  • Repeat the shader’s image horizontally and vertically.

    Declaration

    Swift

    case repeats
  • Repeat the shader’s image horizontally and vertically, alternating mirror images so that adjacent images always seam.

    Declaration

    Swift

    case mirror
  • Only draw within the original domain, return transparent-black everywhere else.

    Declaration

    Swift

    case decal