:github_url: hide :allow_comments: False .. DO NOT EDIT THIS FILE!!! .. Generated automatically from GameCenter/Entitlements.md. But generally, what you want is: 1. To have a App ID identifier for your project that is configured with the entitlement, to do this, go to your developer account on developer.apple.com and navigate to "Certificates, Identifiers & Profiles". 2. Create an identifier, or pick an existing identifier 3. Make sure that "Game Center" is enabled for that identifier. .. _gamecenter_entitlements__adding-the-entitlement-to-the-godot-mac-editor: Adding the Entitlement to the Godot Mac Editor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you download the Mac binary from the Godot web site, you will need to add the entitlement to that binary. Since it already comes with a bundle identifier, you will need to both change the identifier to the one you created and resign the package. TODO: document steps for this, I just asked Claude to do it for me.